Blacksmith Devlog Day 58

– Combed through each Hero cutscene in the script to iron out as many bugs as I can anticipate. A lot of the issue is when the Hero fails the combat in their cutscene, that will be fairly difficult to test. For example, failing a cutscene, then attempting it again without reloading the game may cause issues, but hopefully I’ve dealt with most of them.
– Added a few more sprites and costumes since they’re done.
– More testing and fixing. A couple new features, including an option to spend some time and energy in the day to mine some Ore. This way you can convert time saved into Ore.

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