– Started by making a few tweaks and continuing with the cutscenes in game. – Finding bugs I never knew existed and squashing them quickly. Quite a few good fixes today actually. – Having lots[…]
Month: June 2018
Blacksmith Devlog Day 130. Forge your Story!
– Took a day off yesterday. I felt shitty about taking a day off, but I cleaned my room and slayed some dragons and I’m back with full force today. It’s very difficult to stay[…]
Blacksmith Devlog Day 129. Forge your Story!
– Happy that no more bugs were reported for me to fix. There are a couple of known bugs but nothing too embarassing. – Fixed a few of the bugs from yesterday. – Played some[…]
Blacksmith Devlog Day 128. Forge your Story!
– Yet more hotfixes and uploading. Not great knowing that the game has been in such a state for a few days. – While there are still more cutscenes I can put in, I think[…]
Blacksmith Devlog Day 127. Forge your Story!
– Started by fixing a problem with the Sprites, namely to do with the Slimes. – Finished programming the first hardcore cutscene. I still need to refine the vectors etc but the boring leg work[…]
Blacksmith Devlog Day 126. Forge your Story!
– Took a couple days off to celebrate Maly’s birthday. – More cutscenes and hotfixes to get rid of the bugs in the previous update.
Blacksmith Devlog Day 125. Forge your Story!
– Still ploughing on with the cutscenes, getting all the placeholder stuff ready for the first chunk of cutscenes. What remains now is setting up for the much more eventful and difficult cutscenes and getting[…]
Blacksmith Devlog Day 124. Forge your Story!
– Started the work of adding all the new cutscenes. Got as far as the scenes where I need a new Dungeon or item, so I’m going to start tomorrow by making the placeholders for[…]
Blacksmith Devlog Day 123. Forge your Story!
– Started the day by encountering a lot of bugs to do with saving the shop layouts etc. It seemed to be working, but today I solved yet more issues. Very stressful and time consuming.[…]
Blacksmith Devlog Day 122. Forge your Story!
– Had some nice time off. – Got to the point in my playthrough where I can properly test everything. Got it working today so I think I can call the update ready. Besides a[…]